Sunday, September 29, 2013

Forum Run Rules and Set-Up

I have finally worked up the motivation to write another blog post. This post was supposed to be about starting a scenario world in Chione, with Yettins, Ice Dragons, and awesome story-telling. Instead, this post will be about a forum run. I have created a world with Docking Station docked with the Ark and Creatures 1. I will put some agents in, make sure each room can support at least one norn, maybe decorate a little bit, etc. The ecology will also be changing throughout the run, to promote movement and make it more difficult to survive.

People who wish to participate in the run can choose a breed (I will make a list of the breeds I'll be using), a gender, a location, and a name for up to 3 creatures. If you don't choose a gender, it will be random, if you don't choose a name they will be named by Protective Tub, and if you don't choose a location I will decide where to put them (I'll probably put them in either the room that suits them most, or the room with the fewest creatures).

Only one creature of a particular breed and gender can be chosen for each part of the run. For example, if Person A picks a female Dream Norn, Person B can pick a male Dream Norn, or a female of another breed, but not a female Dream Norn. Also, if a room has more than 5 creatures in it while another room has 3 or fewer, than the first room is considered closed and no more creatures can be placed in it. If someone who wanted to put a creature in the first room does not choose a different place, then their creature is placed in whichever room has the fewest creatures.

The run will have three parts. In the first part, 36 creatures will be chosen. Using the Population Control Panel, they will be kept infertile after having 4 children. Female children will belong to whoever owned the mother, and males will belong to whoever owned the father. After three generations, the 6 best survivors will be chosen.
In the second part of the run, 30 creatures will be chosen, and these, as well as the 6 best survivors from the previous part, will be placed in the world. If a person has already had a creature in the first part, then they can only have a creature in the second part if slots are open after others get a chance. The owners of the survivors can choose where they will be placed, but if a location is not chosen then I will decide. Like the first part, this will go on for three generations. Then, the ten best survivors will be chosen.
The ten survivors will go on to the third part of the run, where they will be placed in an area with weeds, bugs, and very little food. The creature that lives longest here will be the winner of the run, and their owner will win a genegineered creature with any traits you want, provided I can actually create said traits. At this point, I will also post a folder of the genomes of all the creatures in the run for download.


Now that I'm done with all of the rules, I will describe how the world is set up.

I've added the Medical Monitor, Protective Tub, and the Hand Hider. All the elevators besides the C12DS ones are replaced with Elevines.
All of the Capillata has Candyfruit and High-Bounce Rubber Balls spread throughout. All of the doors have been unlocked.
The Meso has Bumba Plants, the 5-in-1 Tree, Plant Pack 1, Plant Pack 2, Kish Tendrils, Prates, Candyfruit, the HLM Patch, and some Aubergines on the vines on the Empathic Vendor. The Empathic Vendor, the Commedia, the Musicola, the Justanut Pod, the Lemon Pod, and the Carrot Pod have been removed. A few Stingers have been released. There is a Sun Cozy in the incubator.
The Comms Room has a CoC Potted Lemon Plant and an Anti-Bacterial Spray gadget.
The Workroom has a Justanut Bush Vendor. The Containment Chamber is open, the small Empathic Vendor has not been moved, and the dummy has been changed to an Ettin.
The teleporter to C12DS has not been moved from the Hub.
The Learning Room has the usual cheese vendor, ball, and two pieces of cheese. There is a toy train from the Terra Nornia toy pack and The Amazing Colorful Thing. Lastly, there is a basket of freshly baked muffins from Devil's Reef.
The Norn Terrarium has a few toys from Terra Nornia, a Toy Rocket, and a Symphonyphone. Beelacanth flowers have also spread throughout. Frogs have been added to the pond and the is a CoC Potted Justanut Plant next to the door to the bridge.
The Ettin Desert now has the Desert Nursery. The Nursery has a few Bone Toys and a Steam Rock. The Gnarlers have been replaced with Playful Gnarlers, and have been supplied with plenty of High-Bounce Rubber Balls. There are some Long-Horned Grazers, Thorny Devils, and Crunchy Beetles. The main level has Terraka Weeds, Popplants, Sunflowers (one from C12DS, and some from the Dustdevil Grendel pack), Snail Torches spread about, a Vibraphone, the Calendar Wheel, and a Garden Box decorative column in the passage to the nursery. A CoC Lemon Plant on the top level is barely surviving in the hot desert sun, and a Justanut Plant is doing much better in the cooler levels below. A Sugar Cactus fits in well and is thriving. Next to the Ettin Egg Layer, there is a Biscuit Bush, which seems to be where the Ettins get all those cookies they make for the Shee.
The Aquarium now has a bunch of Biodome Object Pack fish, some anemones and Shrimpton, and Garden Box Gumin Grass and Sponges. There were supposed to be some C2 anemones, but they all seem to have died.
In the Bridge, the medicine maker has been replaced with a Random Potion Vendor and a C2 Fruit Basket. The is now a Watermelon Vendor, an Astro Pear Vendor, a Lava Lamp and a Dalek from Terra Nornia, and two Round Windows looking out into the stars.
The Bridge has an Eyeball toy from Terra Nornia and a Cherry Vendor.
The Jungle is overrun by mushrooms, with the usual jungle mushrooms, Waterfall Mushrooms, Watercup Mushrooms, Goldencap mushrooms, and a Gelsemium pot. It looks like someone tried to gather some mushrooms in a bowl and store them on an upper level, but it doesn't appear to have worked, since they've gone green and turned into aphrodisiacs. Crunchy Beetles, Terraka Weeds, and Popplants are growing throughout. There is a Portable Waterfall above the piranhas, and a few bone toys scattered around the pool's edges.
C12DS seems to be a norn paradise at first, but a few things are different. There aren't as many honey pots, the herbs are gone, the beehives are spread about, there isn't a Wetsuit, some toys are gone, there seems to be more Ugly Tomatoes and Hooch about than normal, a few lonely Roses have sprouted near Lover's Leap, and there is now a Teacup plant on the island and a Creamer Vine in the garden.


If, after reading all that, you want to participate, here is the list of breeds I am using.

If there is an M or an F next to a certain breed, it means that that is the only available gender.

Apple Norns
Astro Norns
Bengal Norns
Bruin Norns
Butterfly Norns
C1 Wildkat Norns
ChiChi Norns
City Norns
Civet Norns
Draconian Norns
Dream Norns
Fallow Norns
Flora Norns
Grape Norns
Harlequin Norns
Hyena Norns
Ice Dragons
Imperial Fly Norns
Magma Norns
Rikori Stinger Norns
Siamese Norns
Zebra Norns


I do not have the official breed packs, but I do have the extra egg agents from Treesprite, so if you choose one of these breeds, they will have the right genetics but not the right sprites.

Bondi Norns
Hardman Norns
Treehugger Norns

The first part of the run is FULL. The list of norns and the list of closed rooms have been reset, and norns may now be chosen for the second part.

If there is a breed not listed above that you want to use, I will be willing to use it if you have a link to it, and it isn't a killer breed, a superbreeder breed, a fastager breed, an immortal (or merely absurdly long-lived) breed, an aquatic (amphibious breeds are okay) breed, or a toxic breed.
This means that a Colortrue Bengal would be fine (provided I can get it to work without causing errors, which I have not so far), but a Hunter Norn would not.

You can choose a creature either by commenting on this post with whichever creature you want, or going to the run's forum page on Creatures Caves (found here) and commenting there.
The first part of the run will start as soon as 36 creatures are chosen. Once the first part is finished, the list will be reset, and the second part of the run will start after another 30 creatures are chosen.
There will be updates on the run here, and they may or may not be moved to another page later.

I may or may not put the rest of the links into this post at some point.

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